﻿using System;
using ProtoBuf;

namespace Game500.ClientServerCommon.Src
{
  [Serializable]
  [ProtoContract]
  public class GameInfo
  {
    [ProtoMember(1)]
    public int PlayerId { get; set; }

    [ProtoMember(2)]
    public int SceneWidth { get; set; }

    [ProtoMember(3)]
    public int SceneHeight { get; set; }

    [ProtoMember(4)]
    public Guid MapId { get; set; }
  }
}